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OpenXeen

Overview OpenXeen is a game engine rewrite I have been working on for Might and Magic III, IV and V . It’s opensource and still under development. Currently it brings up monsters, objects, and most of the outdoor environment. Resources: Git: here Wiki: here Development Blog: here State of openXeen features Interested in contributing Xeen […]

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Arduino Graphing Libraries

Here is a library to write GNUPlot output from the Arduino. Now the Arduino can produce a graph output that is directly renderable across multiple platforms and cloud services. Does not rely on some gone tomorrow software + lets you edit the plot afterward.

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ASCII-Art Arduino Pinouts

Managing arduino projects can be a nightmare because its hard to keep track of your hardware setup in your code comments. To enable easy documentation of pin assignments, I created a couple of ASCII art arduino pin-outs.

These come complete with ports, PWM and coms all marked. Simply paste as a comment into your code and marvel at your new found organisation.

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Practical Iterative K-ary Tree (aka n-ary, n-tree) Traversal in C#. A surprisingly useful tool for the average programmer.

Introduction: A lot of components in the C# environment are essentially a K-ary [kay-er-ee] tree. From tree-view nodes, to serialising a type via reflection, to directory listings to menu hierarchies, and so on. Often we need to iterate through these types of structures, or our own trees, and we just write some code to do […]